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.gitignore vendored
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# ---> Python
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/
# Translations
*.mo
*.pot
# Django stuff:
*.log
local_settings.py
db.sqlite3
db.sqlite3-journal
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
.pybuilder/
target/
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# pyenv
# For a library or package, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# .python-version
# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don't work, or not
# install all needed dependencies.
#Pipfile.lock
# poetry
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
#poetry.lock
# pdm
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
#pdm.lock
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
# in version control.
# https://pdm.fming.dev/#use-with-ide
.pdm.toml
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
__pypackages__/
# Celery stuff
celerybeat-schedule
celerybeat.pid
# SageMath parsed files
*.sage.py
# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
# pytype static type analyzer
.pytype/
# Cython debug symbols
cython_debug/
# PyCharm
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
# and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/

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# pinpong
репозиторий для зачета

283
solo_S.py Normal file
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from tkinter import *
import time
import random
'''
class Meteor():
def __init__(self, canvas, platform, color ):
self.score = score
self.canvas = canvas
self.platform = platform
self.oval = canvas.create_rectangle(360, 600, 530, 620, fill=color)
self.dir = [-6,-5,-4,-3, -2, -1, 1, 2, 3,4]
self.x = random.choice(self.dir)
self.y = -1
'''
class Ball():
def __init__(self, canvas, platform,platform2, color, score):
self.score = score
self.canvas = canvas
self.platform = platform
self.platform2 = platform2
self.oval = canvas.create_oval(500, 300, 515, 315, fill=color)
self.dir = [-6,-5,-4,-3, -2, -1, 1, 2, 3,4]
self.x = random.choice(self.dir)
self.y = random.choice(self.dir)
self.touch_bottom = False
def touch_platform(self, ball_pos):
platform_pos = self.canvas.coords(self.platform2.rect2)
platform_pos2 = self.canvas.coords(self.platform.rect)
if ball_pos[2] >= platform_pos[0] and ball_pos[0] <= platform_pos[2] or ball_pos[2] >= platform_pos2[0] and ball_pos[0] <= platform_pos2[2]:
if ball_pos[3] >= platform_pos[1] and ball_pos[3] <= platform_pos[3] or ball_pos[3] >= platform_pos2[1] and ball_pos[3] <= platform_pos2[3]:
self.score.hit()
return True
return False
def draw(self):
self.canvas.move(self.oval, self.x, self.y)
pos = self.canvas.coords(self.oval)
if pos[1] <= 0:
self.y = 5
if pos[3] >= 800:
self.touch_bottom = True
if self.touch_platform(pos) == True:
self.y = -5
if pos[0] <= 0:
self.x = 5
if pos[2] >= 1089:
self.x = -5
class Platform2():
def __init__(self,canvas,color,window):
self. window = window
self.canvas = canvas
self.rect2 = canvas.create_rectangle(0, 0, 0, 0, fill=color)
self.x = 0
self.canvas.bind_all('<d>', self.right)
self.canvas.bind_all('<a>', self.down)
self.canvas.bind_all('<D>', self.right)
self.canvas.bind_all('<A>', self.down)
self.canvas.bind_all('<s>', self.stop)
self.canvas.bind_all('<S>', self.stop)
def down(self, event):
self.x = -10
def right(self, event):
self.x = 10
def stop(self, event):
self.x = 0
def draw(self):
self.canvas.move(self.rect2, self.x, 0)
pos=self.canvas.coords(self.rect2)
if pos[0] <= 0:
self.x = 0 #19
if pos[2] >= 1089:
self.x = 0 #-19
class Platform():
def __init__(self, canvas, color,window):
self.window= window
self.canvas = canvas
self.rect = canvas.create_rectangle(460, 600, 630, 620, fill=color)
self.x = 0
self.new_canvas= Canvas(master=self.window, width=1089, height=800, bg='black')
self.canvas.bind_all('<KeyPress-Left>', self.left)
self.canvas.bind_all('<KeyPress-Right>', self.right)
self.canvas.bind_all('<KeyPress-Down>', self.down)
def down(self, event):
self.x = 0
def left(self, event):
self.x = -10
def right(self, event):
self.x = 10
def draw(self):
self.canvas.move(self.rect, self.x, 0)
pos=self.canvas.coords(self.rect)
if pos[0] <= 0:
self.x = 0 #19
if pos[2] >= 1089:
self.x = 0 #-19
def game_over(self):
#self.timer_stop=True
self.canvas.destroy()
self.new_canvas.create_text((220,230), font=('consolas',50),text='GAME OVER',fill='red',tag='gameover')
self.new_canvas.pack()
self.ok_button= Button(self.new_canvas,text='restart',width=10, font=('Tahoma', 30),command= self.show_start_frame)
self.ok_button.pack(pady=75, padx=100,anchor='nw')
self.exit_button= Button(self.new_canvas,text='exit',width=10, font=('Tahoma', 30),command= self.exit_game)
self.exit_button.pack(pady=75, padx=100,anchor='nw')
def exit_game(self):
window.destroy()
def show_start_frame(self):
self.new_canvas.destroy()
self.ok_button.destroy()
self.exit_button.destroy()
canvas = Canvas(window, width=1089, height=800, bg='#E8EDE7')
canvas.pack()
k1 = block(canvas, '#81BECE', window, 0,33)
k4 = block(canvas, '#81BECE', window, 99,132)
k4 = block(canvas, '#81BECE', window, 198,231)
k7 = block(canvas, '#81BECE', window, 330,363)
k7 = block(canvas, '#81BECE', window, 363,396)
k7 = block(canvas, '#81BECE', window, 462,495)
score = Score(canvas,'green')
platform = Platform(canvas, '#244343',window)
platform2 = Platform2(canvas, 'royalblue',window)
ball = Ball(canvas, platform, platform2,'#434444',score)
k2 = block(canvas, '#036280', window, 33,66)
k3 = block(canvas, '#2A3759', window, 66,99)
k5 = block(canvas, '#2A3759', window, 132,165)
k6 = block(canvas, '#036280', window, 165,198)
k8 = block(canvas, '#012E4A', window, 231,264)
k8 = block(canvas, '#012E4A', window, 264,297)
k8 = block(canvas, '#012E4A', window, 297,330)
k7 = block(canvas, '#2A3759', window, 396,429)
k7 = block(canvas, '#2A3759', window, 429,462)
k7 = block(canvas, '#036280', window, 495,528)
while True:
if ball.touch_bottom == False :
ball.draw()
platform.draw()
platform2.draw()
else:
platform.game_over()
print('hi')
break
window.update()
time.sleep(0.00000000000000000000000000000000000000000000000000551)
window.mainloop()
class Score():
def __init__(self, canvas, color):
self.score = 0
self.canvas = canvas
self.id = canvas.create_text(1000, 700, text=self.score, font=('Tahoma', 35), fill=color)
def hit(self):
self.score += 1
self.canvas.itemconfig(self.id, text=self.score)
'''
class Information():
def __init__(self,Platform):
self.Platform = Platform
self.game_time = 0
def update_info(game_time):
text_info = ('вы выживали:'+str(game_time))
print(text_info)
'''
class bonus():
pass
class block():
def __init__(self, canvas, color,platform,y1,y2):
x1n = 0
x2n = 33
self.platform = platform
self.canvas = canvas
m= []
k=33
for i in range(k):
x1 = x1n+33*i
x2 = x2n+33*i
self.rect = canvas.create_rectangle(x1,y1,x2,y2, fill=color)
def newblocks(self):
pass
def creates():
pass
window = Tk()
window.title("Аркада")
window.resizable(0, 0)
window.wm_attributes("-topmost", 1)
canvas = Canvas(window, width=1089, height=800, bg='#E8EDE7')
canvas.pack()
k1 = block(canvas, '#81BECE', window, 0,33)
k4 = block(canvas, '#81BECE', window, 99,132)
k4 = block(canvas, '#81BECE', window, 198,231)
k7 = block(canvas, '#81BECE', window, 330,363)
k7 = block(canvas, '#81BECE', window, 363,396)
k7 = block(canvas, '#81BECE', window, 462,495)
score = Score(canvas,'green')
platform = Platform(canvas, '#244343',window)
platform2 = Platform2(canvas, 'royalblue',window)
ball = Ball(canvas, platform, platform2,'#434444',score)
k2 = block(canvas, '#036280', window, 33,66)
k3 = block(canvas, '#2A3759', window, 66,99)
k5 = block(canvas, '#2A3759', window, 132,165)
k6 = block(canvas, '#036280', window, 165,198)
k8 = block(canvas, '#012E4A', window, 231,264)
k8 = block(canvas, '#012E4A', window, 264,297)
k8 = block(canvas, '#012E4A', window, 297,330)
k7 = block(canvas, '#2A3759', window, 396,429)
k7 = block(canvas, '#2A3759', window, 429,462)
k7 = block(canvas, '#036280', window, 495,528)
#meteor = Meteor(canvas, platform, 'red')
while True:
if ball.touch_bottom == False:
ball.draw()
platform.draw()
platform2.draw()
else:
platform.game_over()
print('hi')
break
window.update()
time.sleep(0.00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001)
window.mainloop()