from tkinter import * import time import random ''' class Meteor(): def __init__(self, canvas, platform, color ): self.score = score self.canvas = canvas self.platform = platform self.oval = canvas.create_rectangle(360, 600, 530, 620, fill=color) self.dir = [-6,-5,-4,-3, -2, -1, 1, 2, 3,4] self.x = random.choice(self.dir) self.y = -1 ''' class Ball(): def __init__(self, canvas, platform,platform2, color, score): self.score = score self.canvas = canvas self.platform = platform self.platform2 = platform2 self.oval = canvas.create_oval(500, 300, 515, 315, fill=color) self.dir = [-6,-5,-4,-3, -2, -1, 1, 2, 3,4] self.x = random.choice(self.dir) self.y = random.choice(self.dir) self.touch_bottom = False def touch_platform(self, ball_pos): platform_pos = self.canvas.coords(self.platform2.rect2) platform_pos2 = self.canvas.coords(self.platform.rect) if ball_pos[2] >= platform_pos[0] and ball_pos[0] <= platform_pos[2] or ball_pos[2] >= platform_pos2[0] and ball_pos[0] <= platform_pos2[2]: if ball_pos[3] >= platform_pos[1] and ball_pos[3] <= platform_pos[3] or ball_pos[3] >= platform_pos2[1] and ball_pos[3] <= platform_pos2[3]: self.score.hit() return True return False def draw(self): self.canvas.move(self.oval, self.x, self.y) pos = self.canvas.coords(self.oval) if pos[1] <= 0: self.y = 5 if pos[3] >= 800: self.touch_bottom = True if self.touch_platform(pos) == True: self.y = -5 if pos[0] <= 0: self.x = 5 if pos[2] >= 1089: self.x = -5 class Platform2(): def __init__(self,canvas,color,window): self. window = window self.canvas = canvas self.rect2 = canvas.create_rectangle(0, 0, 0, 0, fill=color) self.x = 0 self.canvas.bind_all('', self.right) self.canvas.bind_all('', self.down) self.canvas.bind_all('', self.right) self.canvas.bind_all('', self.down) self.canvas.bind_all('', self.stop) self.canvas.bind_all('', self.stop) def down(self, event): self.x = -10 def right(self, event): self.x = 10 def stop(self, event): self.x = 0 def draw(self): self.canvas.move(self.rect2, self.x, 0) pos=self.canvas.coords(self.rect2) if pos[0] <= 0: self.x = 0 #19 if pos[2] >= 1089: self.x = 0 #-19 class Platform(): def __init__(self, canvas, color,window): self.window= window self.canvas = canvas self.rect = canvas.create_rectangle(460, 600, 630, 620, fill=color) self.x = 0 self.new_canvas= Canvas(master=self.window, width=1089, height=800, bg='black') self.canvas.bind_all('', self.left) self.canvas.bind_all('', self.right) self.canvas.bind_all('', self.down) def down(self, event): self.x = 0 def left(self, event): self.x = -10 def right(self, event): self.x = 10 def draw(self): self.canvas.move(self.rect, self.x, 0) pos=self.canvas.coords(self.rect) if pos[0] <= 0: self.x = 0 #19 if pos[2] >= 1089: self.x = 0 #-19 def game_over(self): #self.timer_stop=True self.canvas.destroy() self.new_canvas.create_text((220,230), font=('consolas',50),text='GAME OVER',fill='red',tag='gameover') self.new_canvas.pack() self.ok_button= Button(self.new_canvas,text='restart',width=10, font=('Tahoma', 30),command= self.show_start_frame) self.ok_button.pack(pady=75, padx=100,anchor='nw') self.exit_button= Button(self.new_canvas,text='exit',width=10, font=('Tahoma', 30),command= self.exit_game) self.exit_button.pack(pady=75, padx=100,anchor='nw') def exit_game(self): window.destroy() def show_start_frame(self): self.new_canvas.destroy() self.ok_button.destroy() self.exit_button.destroy() canvas = Canvas(window, width=1089, height=800, bg='#E8EDE7') canvas.pack() k1 = block(canvas, '#81BECE', window, 0,33) k4 = block(canvas, '#81BECE', window, 99,132) k4 = block(canvas, '#81BECE', window, 198,231) k7 = block(canvas, '#81BECE', window, 330,363) k7 = block(canvas, '#81BECE', window, 363,396) k7 = block(canvas, '#81BECE', window, 462,495) score = Score(canvas,'green') platform = Platform(canvas, '#244343',window) platform2 = Platform2(canvas, 'royalblue',window) ball = Ball(canvas, platform, platform2,'#434444',score) k2 = block(canvas, '#036280', window, 33,66) k3 = block(canvas, '#2A3759', window, 66,99) k5 = block(canvas, '#2A3759', window, 132,165) k6 = block(canvas, '#036280', window, 165,198) k8 = block(canvas, '#012E4A', window, 231,264) k8 = block(canvas, '#012E4A', window, 264,297) k8 = block(canvas, '#012E4A', window, 297,330) k7 = block(canvas, '#2A3759', window, 396,429) k7 = block(canvas, '#2A3759', window, 429,462) k7 = block(canvas, '#036280', window, 495,528) while True: if ball.touch_bottom == False : ball.draw() platform.draw() platform2.draw() else: platform.game_over() print('hi') break window.update() time.sleep(0.00000000000000000000000000000000000000000000000000551) window.mainloop() class Score(): def __init__(self, canvas, color): self.score = 0 self.canvas = canvas self.id = canvas.create_text(1000, 700, text=self.score, font=('Tahoma', 35), fill=color) def hit(self): self.score += 1 self.canvas.itemconfig(self.id, text=self.score) ''' class Information(): def __init__(self,Platform): self.Platform = Platform self.game_time = 0 def update_info(game_time): text_info = ('вы выживали:'+str(game_time)) print(text_info) ''' class bonus(): pass class block(): def __init__(self, canvas, color,platform,y1,y2): x1n = 0 x2n = 33 self.platform = platform self.canvas = canvas m= [] k=33 for i in range(k): x1 = x1n+33*i x2 = x2n+33*i self.rect = canvas.create_rectangle(x1,y1,x2,y2, fill=color) def newblocks(self): pass def creates(): pass window = Tk() window.title("Аркада") window.resizable(0, 0) window.wm_attributes("-topmost", 1) canvas = Canvas(window, width=1089, height=800, bg='#E8EDE7') canvas.pack() k1 = block(canvas, '#81BECE', window, 0,33) k4 = block(canvas, '#81BECE', window, 99,132) k4 = block(canvas, '#81BECE', window, 198,231) k7 = block(canvas, '#81BECE', window, 330,363) k7 = block(canvas, '#81BECE', window, 363,396) k7 = block(canvas, '#81BECE', window, 462,495) score = Score(canvas,'green') platform = Platform(canvas, '#244343',window) platform2 = Platform2(canvas, 'royalblue',window) ball = Ball(canvas, platform, platform2,'#434444',score) k2 = block(canvas, '#036280', window, 33,66) k3 = block(canvas, '#2A3759', window, 66,99) k5 = block(canvas, '#2A3759', window, 132,165) k6 = block(canvas, '#036280', window, 165,198) k8 = block(canvas, '#012E4A', window, 231,264) k8 = block(canvas, '#012E4A', window, 264,297) k8 = block(canvas, '#012E4A', window, 297,330) k7 = block(canvas, '#2A3759', window, 396,429) k7 = block(canvas, '#2A3759', window, 429,462) k7 = block(canvas, '#036280', window, 495,528) #meteor = Meteor(canvas, platform, 'red') while True: if ball.touch_bottom == False: ball.draw() platform.draw() platform2.draw() else: platform.game_over() print('hi') break window.update() time.sleep(0.00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001) window.mainloop()