fix: avoid pdus without event ids

This commit is contained in:
Timo Kösters 2020-09-12 23:38:52 +02:00
parent 1f28434988
commit af53485d70
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@ -502,8 +502,10 @@ async fn join_room_by_id_helper(
.ok_or_else(|| Error::BadServerResponse("PDU is not an object."))?
.insert("event_id".to_owned(), event_id.to_string().into());
dbg!(&value);
serde_json::from_value::<StateEvent>(value)
.map(|ev| (event_id, Arc::new(ev)))
.map(|ev| (dbg!(&ev).event_id().clone(), Arc::new(ev)))
.map_err(|e| {
warn!("{}", e);
Error::BadServerResponse("Invalid PDU bytes in send_join response.")
@ -520,19 +522,14 @@ async fn join_room_by_id_helper(
// These events are not guaranteed to be sorted but they are resolved according to spec
// we auth them anyways to weed out faulty/malicious server. The following is basically the
// full state resolution algorithm.
let event_ids = event_map.keys().cloned().collect::<Vec<_>>();
let sorted_control_events = state_res::StateResolution::reverse_topological_power_sort(
&room_id,
&control_events,
&mut event_map,
&db.rooms,
&send_join_response
.room_state
.auth_chain
.iter()
.filter_map(|pdu| {
Some(StateEvent::Full(pdu.deserialize().ok()?).event_id().clone())
})
.collect::<Vec<_>>(),
&event_ids,
);
// Auth check each event against the "partial" state created by the preceding events