From 5779ef7b8598de1a795ff0c458afdc544c84cdff Mon Sep 17 00:00:00 2001 From: Turingon Date: Fri, 19 Jan 2024 20:21:50 +0000 Subject: [PATCH 1/4] README.md aktualisiert --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 0ff3c42..d57443f 100644 --- a/README.md +++ b/README.md @@ -18,5 +18,5 @@ I finally understand how CISC processors work, I've played Turing Complete and b -------diverging from the guide-------- -- [ ] Graphical display +- [x] Graphical display - [ ] Done :D \ No newline at end of file From 029bcaa7034c9729c938f4b91f650b21b863657c Mon Sep 17 00:00:00 2001 From: Turingon Date: Fri, 19 Jan 2024 20:49:50 +0000 Subject: [PATCH 2/4] README.md aktualisiert --- README.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/README.md b/README.md index d57443f..56ee2ef 100644 --- a/README.md +++ b/README.md @@ -10,6 +10,12 @@ As someone who uses emulators like Dolphin, Citra, RPCS3, Cemu and Yuzu all the I finally understand how CISC processors work, I've played Turing Complete and built 2 RISC processors in the game and also one in my computer architecture class, but I've never really imagined how CISC-commands look like. It's a different philosophy, though to be honest I still prefer the RISC-architecture even if the machine code turns out to be longer, because beauty is in simplicity and elegance. +## Graphics + +This was the most painful thing to implement, as the framebuffer is saved as a bitmap that also needs to be rotated, it took me many tries to get the game running. + + + ## Current state - [x] Disassembler - [x] Understanding the i8080 machine code From cd15d553e19049611e2bf43ddff92249fe6905b5 Mon Sep 17 00:00:00 2001 From: Turingon Date: Fri, 19 Jan 2024 21:29:55 +0000 Subject: [PATCH 3/4] README.md aktualisiert --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 56ee2ef..6f52a5d 100644 --- a/README.md +++ b/README.md @@ -12,7 +12,7 @@ I finally understand how CISC processors work, I've played Turing Complete and b ## Graphics -This was the most painful thing to implement, as the framebuffer is saved as a bitmap that also needs to be rotated, it took me many tries to get the game running. +This was the most painful thing to implement, as the framebuffer is saved as a bitmap that also needs to be rotated, it took me many tries to get the game display working. From f6c465b9bce85e388284c4b67ac51a58a80f099d Mon Sep 17 00:00:00 2001 From: Turingon Date: Fri, 19 Jan 2024 21:35:27 +0000 Subject: [PATCH 4/4] README.md aktualisiert --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index 6f52a5d..89d33b7 100644 --- a/README.md +++ b/README.md @@ -13,6 +13,9 @@ I finally understand how CISC processors work, I've played Turing Complete and b ## Graphics This was the most painful thing to implement, as the framebuffer is saved as a bitmap that also needs to be rotated, it took me many tries to get the game display working. +i8080 +i8080 +i8080