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Turingon 2024-08-19 17:43:17 +02:00
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@ -8,7 +8,7 @@ A Game Boy emulator written in C, C++ and Qt for Linux, Windows and Android
## Introduction
<img align="left" width="200" height="180" src="https://upload.wikimedia.org/wikipedia/commons/thumb/f/f4/Game-Boy-FL.jpg/220px-Game-Boy-FL.jpg">
QBoy is a Game Boy emulator written in C (the C-library would implement the processor emulation) and a GUI implemented with C++ and Qt for graphics and timing. I am largely following a [blog](https://www.inspiredpython.com/course/game-boy-emulator/let-s-write-a-game-boy-emulator-in-python) which implemented the emulator in Python.
QBoy is a Game Boy emulator written in C (the C-library would implement the processor emulation) and a GUI implemented with C++ and Qt for graphics and timing. I am largely following a blog by Inspired by Python which implemented the emulator in Python.
I already implemented a Intel-8080 emulator. The original 1989 Game Boy used an 8-bit Z80 (LR35902) CPU, which supports the Intel-8080 instructions and more but with even more power running at 4.19 MHz! Thus the intuition should be transferable, however the GB will be much more complex than the previous project.
@ -28,10 +28,11 @@ Here the motivation for why someone should write a GB emulator:
### Implementation tasks
- [ ] Read the basics and assembling the necessary literature and sources
- [x] Read the basics and assembling the necessary literature and sources
- [ ] Write a disassembler (very similar to the Intel-8080 emulator)
- [ ] Implement an interactive debugger (similar to the Intel-8080 emulator)
- [ ] Implementing a Qt API and basic UI for both PCs and Android
- [ ] Language support for German, Slovene and especially Esperanto
- [ ] GB Graphics (Vertical Blanking, Blitting, Scrolling and Sprites; this was hard with the i8080)
- [ ] Version 1 Milestone: LoZ: LA works + GUI works + Hugo website running
- [ ] Code optimizations from the guide