From fc2ecf788830db09b7a173604ce14ce56d1d2dcc Mon Sep 17 00:00:00 2001 From: Turingon Date: Thu, 5 Sep 2024 17:26:35 +0000 Subject: [PATCH] Update README.md --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 668e80d..53c90c3 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ A Game Boy emulator written in C, C++ and Qt for Linux, Windows and Android ## Introduction - +![Image of a Gameboy](https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fwww.elconsolas.cl%2Fwp-content%2Fuploads%2F2020%2F09%2Ftop-50-game-boy-games.original.jpg&f=1&nofb=1&ipt=26f93bafc29c74ce4ec8447fd4b15d91c26c99952cbaa31bd11472b1dd646433&ipo=images) QBoy is a Game Boy emulator written in C (the C-library would implement the processor emulation) and a GUI implemented with C++ and Qt for graphics and timing. I am largely following a blog by Inspired by Python which implemented the emulator in Python. @@ -29,7 +29,7 @@ Here the motivation for why someone should write a GB emulator: ### Implementation tasks - [x] Read the basics and assembling the necessary literature and sources -- [ ] Write a disassembler (very similar to the Intel-8080 emulator) +- [x] Write a disassembler (very similar to the Intel-8080 emulator) - [ ] Implement an interactive debugger (similar to the Intel-8080 emulator) - [ ] Implementing a Qt API and basic UI for both PCs and Android - [ ] Language support for German, Slovene and especially Esperanto