README.md aktualisiert

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Turingon 2024-01-25 09:15:02 +00:00
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@ -9,8 +9,7 @@ I've been meaning to tinker with graphics for quite a while and was motivated by
Video that started it all:
[Raytracing on a Graphing Calculator (again)](https://youtu.be/rY413t5fArw)
![TI-84 Raytracing](https://www.techeblog.com/wp-content/uploads/2022/12/ray-tracing-ti-84-plus-ce-graphing-calculator.jpg)
<img src="https://www.techeblog.com/wp-content/uploads/2022/12/ray-tracing-ti-84-plus-ce-graphing-calculator.jpg" alt="TI-84 Raytracing" width="720"/>
## Why Go?
@ -18,4 +17,4 @@ The story starts with Zig. A few colleagues of mine and I tried to work on a Gua
I like the language a lot, it's still very C-like, doesn't have classes :), is open-source and resembles Python a lot, while still being fast and having crazy fast compiling speeds (which is something I've started to appreciate since dabbling with Linux From Scratch). The only draw back of Go is that it is a little bit slower than C++, but I just want to experience what the Python-version of C is like :)
![Go-Programming](https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fprogramaenlinea.net%2Fwp-content%2Fuploads%2F2020%2F04%2Fgolang-1024x516.png&f=1&nofb=1&ipt=363a10979aa43c8925c481b76c8a2b03a50ce948b3548b40a29432caf8a534d1&ipo=images)
<img src="https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fprogramaenlinea.net%2Fwp-content%2Fuploads%2F2020%2F04%2Fgolang-1024x516.png&f=1&nofb=1&ipt=363a10979aa43c8925c481b76c8a2b03a50ce948b3548b40a29432caf8a534d1&ipo=images" alt="Go-Programming" width="720"/>