From 5c2041f3fcbc986e7b4142bab2c275fff5999ac8 Mon Sep 17 00:00:00 2001 From: Turingon Date: Sun, 3 Mar 2024 19:09:26 +0000 Subject: [PATCH] README.md aktualisiert --- README.md | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 04db704..b4e2a5c 100644 --- a/README.md +++ b/README.md @@ -103,4 +103,10 @@ In this chapter I made a special struct that saves the properties of the materia Most metals however aren't purely reflective, they fuzz the reflection a little bit - so they are actually something inbetween a lambertian object and a mirror. Accounting for this gives the following neat image: - \ No newline at end of file + + +### Chapter 9: Glass + +In this chapter glass and other dielectric materials have been implemented using Snell's law which describes refraction. The first attempt yields the following rendering: + + \ No newline at end of file