List of hittables added

This commit is contained in:
Luxdragon 2024-02-27 14:01:12 +01:00
parent 4bf76c8764
commit 69301d65c6
2 changed files with 47262 additions and 47179 deletions

94296
image.ppm

File diff suppressed because it is too large Load diff

145
main.go
View file

@ -63,6 +63,10 @@ func (v Vec3) Length() float32 {
return float32(math.Sqrt(float64(v.E[0]*v.E[0] + v.E[1]*v.E[1] + v.E[2]*v.E[2])))
}
func (v Vec3) Length_squared() float32 {
return v.E[0]*v.E[0] + v.E[1]*v.E[1] + v.E[2]*v.E[2]
}
// Vector utility functions
func (v Vec3) String() string {
@ -107,6 +111,12 @@ func Unit_vector(v Vec3) Vec3 {
return new_v
}
const pi float32 = 3.1415926535897932385
func Degrees_to_radians(degrees float32) float32 {
return (degrees * pi) / 180.0
}
// ============== COLOUR CLASS ==============
func Write_color(v Vec3) {
@ -149,32 +159,103 @@ func (r *Ray) At(t float32) Vec3 {
}
}
func Ray_color(r *Ray) Vec3 {
var t float32 = hit_sphere(NewPoint3(0,0,-1), 0.5, r)
if (t > 0.0) {
N := Unit_vector(r.At(t).Sub(NewVec3(0,0,-1)))
return NewColor(N.X()+1, N.Y()+1, N.Z()+1).Mult(0.5)
}
unit_direction := Unit_vector(r.Direction())
a := (unit_direction.Y() + 1.0)*0.5
return NewColor(1.0,1.0,1.0).Mult(float32(1.0-a)).Add(NewColor(0.5,0.7,1.0).Mult(a))
// =============== HIT ======================
type Hit_record struct {
p Vec3
normal Vec3
t float32
front_face bool
}
func (rec *Hit_record) Set_face_normal(r *Ray, outward_normal Vec3) {
if (Dot(r.Direction(), outward_normal) < 0) {
rec.front_face = true
}
if (rec.front_face) {
rec.normal = outward_normal
} else {
rec.normal = outward_normal.Neg()
}
}
// =============== SPHERE ===================
func hit_sphere(center Vec3, radius float32, r *Ray) float32 {
oc := r.Origin().Sub(center)
a := Dot(r.Direction(), r.Direction())
b := Dot(oc, r.Direction()) * 2.0
c := Dot(oc, oc) - radius*radius
discriminant := b*b - 4*a*c
type Sphere struct {
center Vec3
radius float32
}
func (s Sphere) Hit_sphere(r *Ray, ray_tmin float32, ray_tmax float32, rec *Hit_record) bool {
oc := r.Origin().Sub(s.center)
a := r.Direction().Length_squared()
half_b := Dot(oc, r.Direction())
c := oc.Length_squared() - s.radius*s.radius
discriminant := half_b*half_b - a*c
if (discriminant < 0) {
return -1.0
} else {
return (-b-float32(math.Sqrt(float64(discriminant)))) / (2.0*a)
return false
}
sqrtd := float32(math.Sqrt(float64(discriminant)))
// find the nearest root that lies in the acceptable range
root := (-half_b - sqrtd) / a
if (root <= ray_tmin || ray_tmax<= root) {
root = (sqrtd-half_b) / a
if (root <= ray_tmin || ray_tmax <= root) {
return false
}
}
rec.t = root
rec.p = r.At(rec.t)
outward_normal := rec.p.Sub(s.center).Div(s.radius)
rec.Set_face_normal(r, outward_normal)
return true
}
// =============== HITTABLE ==================
type Hittable struct {
spheres []Sphere
}
func NewHittable() *Hittable {
return &Hittable{}
}
func (hl *Hittable) Add(s Sphere) {
hl.spheres = append(hl.spheres, s)
}
func (hl *Hittable) Clear() {
hl.spheres = []Sphere{}
}
func (hl Hittable) Hit(r *Ray, ray_tmin float32, ray_tmax float32, rec *Hit_record) bool {
var temp_rec Hit_record
var hit_anything bool = false
var closest_so_far float32 = ray_tmax
for _, sphere := range hl.spheres {
if (sphere.Hit_sphere(r, ray_tmin, closest_so_far, &temp_rec)) {
hit_anything = true
closest_so_far = temp_rec.t
*rec = temp_rec
}
}
return hit_anything
}
func Ray_color(r Ray, world *Hittable) Vec3 {
var rec Hit_record
if (world.Hit(&r, 0, float32(math.Inf(1)), &rec)) {
return rec.normal.Add(NewColor(1,1,1)).Mult(0.5)
}
unit_direction := Unit_vector(r.Direction())
a := (unit_direction.Y() + 1.0)*0.5
return NewColor(1.0,1.0,1.0).Mult(float32(1.0-a)).Add(NewColor(0.5,0.7,1.0).Mult(a))
}
// =============== MAIN =====================
@ -189,6 +270,19 @@ func main() {
if image_height < 1 {
image_height = 1
}
// World
world := NewHittable()
world.Add(Sphere{
center: NewVec3(0, 0, -1),
radius: 0.5,
})
world.Add(Sphere{
center: NewVec3(0, -100.5, -1),
radius: 100,
})
// Camera
var focal_length float32 = 1.0
var viewport_height float32 = 2.0
@ -212,22 +306,11 @@ func main() {
for j := 0; j < image_height; j++ {
fmt.Fprintf(os.Stderr, "\rScanlines remaining: %d ", image_height-j)
for i := 0; i < image_width; i++ {
// r := float32(i) / float32(image_width - 1)
// g := float32(j) / float32(image_height-1)
// b := 0
// ir := int(r * 256)
// ig := int(g * 256)
// ib := int(b * 256)
// fmt.Println(ir, " ", ig, " ", ib)
//pixel_colour := NewVec3(float32(i) / float32(image_width - 1), float32(j) / float32(image_height-1), 0)
//Write_color(pixel_colour)
pixel_center := pixel00_loc.Add(pixel_delta_u.Mult(float32(i))).Add(pixel_delta_v.Mult(float32(j)))
ray_direction := pixel_center.Sub(camera_center)
r := NewRay(camera_center, ray_direction)
pixel_color := Ray_color(r)
pixel_color := Ray_color(*r, world)
Write_color(pixel_color)
}
}