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A raytracer and renderer writen in Go (Golang) following the book Raytracing in one weekend
# Motivation
## Motivation
I've been meaning to tinker with graphics for quite a while and was motivated by a video programming a raytracing algorithm on a TI-84. Back in my school days I used to love to tinker with the TI-84 and also did some very elementary programming on it myself.
<video width="320" height="240" controls>
<source src="https://youtu.be/rY413t5fArw" type="video/mp4">
<source src="https://youtu.be/rY413t5fArw" type="video/mov">
</video>
# Why Go?