README.md aktualisiert
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A raytracer and renderer writen in Go (Golang) following the book Raytracing in one weekend
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A raytracer and renderer writen in Go (Golang) following the book Raytracing in one weekend
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# Motivation
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## Motivation
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I've been meaning to tinker with graphics for quite a while and was motivated by a video programming a raytracing algorithm on a TI-84. Back in my school days I used to love to tinker with the TI-84 and also did some very elementary programming on it myself.
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I've been meaning to tinker with graphics for quite a while and was motivated by a video programming a raytracing algorithm on a TI-84. Back in my school days I used to love to tinker with the TI-84 and also did some very elementary programming on it myself.
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<video width="320" height="240" controls>
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<video width="320" height="240" controls>
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<source src="https://youtu.be/rY413t5fArw" type="video/mp4">
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<source src="https://youtu.be/rY413t5fArw" type="video/mov">
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</video>
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</video>
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# Why Go?
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# Why Go?
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