README.md aktualisiert
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@ -58,3 +58,9 @@ The second part of the capter involved standardizing the code so that it can pro
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<img src="https://raytracing.github.io/images/img-1.05-normals-sphere-ground.png" alt="Second PPM image" width="480"/>
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<img src="https://raytracing.github.io/images/img-1.05-normals-sphere-ground.png" alt="Second PPM image" width="480"/>
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At the end I also added an intervals struct, to further simplify the code.
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At the end I also added an intervals struct, to further simplify the code.
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### Chapter 6: The Camera struct
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This chapter was yet another simplification of the existing code - the viewport and the camera were moved out of main and got their own struct. The camera struct and the render function have two tasks:
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1) Construct and dispatch rays into the world and
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2) Using the results of these rays to construct the rendered image
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