diff --git a/README.md b/README.md index 9f4360f..7202de4 100644 --- a/README.md +++ b/README.md @@ -93,4 +93,8 @@ To make the shadows look more realistic, I had to implement the Lambertian refle The last issue left in the chapter is the darkness of the image and it's due to some strange linear-gamma space conversion? I don't quite understand how that works, but by taking the square root of the colour values we get the right brightness. Nice - \ No newline at end of file + + +### Chapter 8: The Materials struct and Metals + +In this chapter I made a special struct that saves the properties of the material (its fuzz and albedo) and checks whether it is lambertian or metallic. Working without OOP gets a bit awkward here and I had some problems with debugging (due to pointers) \ No newline at end of file