README.md aktualisiert
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@ -121,3 +121,10 @@ I oddly enough got this wrong result, when trying to render the hollow ball:
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It took me some time to find the error and believe it or not, it was the 3% inaccuracy caused by the fast inverse square algorithm! I had to remove it and replace it with a more simple and accurate but slower calculation. The slow down is small but visible! Now I get:
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<img src="https://raytracing.github.io/images/img-1.18-glass-hollow.png" width="480"/>
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### Chapters 10 and 11: Extra camera utilities and depth of field (blur)
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I implemented the camera to be movable and also simulated the lens blur effect we see in cameras. I get the following output:
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<img src="https://preview.redd.it/more-progress-3-v0-w1iblg591dnc1.png?width=575&format=png&auto=webp&s=68dbbcdf9ae54d625664019f6bd7189367de7be9" width="480"/>
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