A Raytracer written in Go following the Raytracing in a weekend book
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RaytracerGO

A raytracer and renderer writen in Go (Golang) following the book Raytracing in one weekend

Motivation

I've been meaning to tinker with graphics for quite a while and was motivated by a video programming a raytracing algorithm on a TI-84. Back in my school days I used to love to tinker with the TI-84 and also did some very elementary programming on it myself.

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Why Go?