Tornado-Visualization/datenvisualisierung_sose2024/lines_vshader.glsl
2024-05-20 19:42:22 +02:00

7 lines
155 B
GLSL

#version 330
uniform mat4 mvpMatrix; // model-view-projection matrix
in vec4 vertexPosition;
void main()
{
gl_Position = mvpMatrix * vertexPosition;
}