Tornado-Visualization/datenvisualisierung_sose2024/lines_vshader_texture.glsl
2024-06-15 20:50:23 +02:00

13 lines
386 B
GLSL

#version 330
uniform mat4 mvpMatrix;
in vec4 vertexPosition;
smooth out vec2 texCoord;
void main()
{
// Calculate vertex position in screen space.
gl_Position = mvpMatrix * vertexPosition;
// Originally texCoord = vertexPosition.xy, but this yields a flipped image
texCoord = vec2(vertexPosition.x, 1.0-vertexPosition.y); // Was really only useful for our UHH image
}