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7481040f26
1 changed files with 283 additions and 0 deletions
283
solo_S.py
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283
solo_S.py
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from tkinter import *
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import time
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import random
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'''
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class Meteor():
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def __init__(self, canvas, platform, color ):
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self.score = score
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self.canvas = canvas
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self.platform = platform
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self.oval = canvas.create_rectangle(360, 600, 530, 620, fill=color)
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self.dir = [-6,-5,-4,-3, -2, -1, 1, 2, 3,4]
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self.x = random.choice(self.dir)
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self.y = -1
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'''
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class Ball():
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def __init__(self, canvas, platform,platform2, color, score):
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self.score = score
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self.canvas = canvas
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self.platform = platform
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self.platform2 = platform2
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self.oval = canvas.create_oval(500, 300, 515, 315, fill=color)
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self.dir = [-6,-5,-4,-3, -2, -1, 1, 2, 3,4]
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self.x = random.choice(self.dir)
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self.y = random.choice(self.dir)
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self.touch_bottom = False
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def touch_platform(self, ball_pos):
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platform_pos = self.canvas.coords(self.platform2.rect2)
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platform_pos2 = self.canvas.coords(self.platform.rect)
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if ball_pos[2] >= platform_pos[0] and ball_pos[0] <= platform_pos[2] or ball_pos[2] >= platform_pos2[0] and ball_pos[0] <= platform_pos2[2]:
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if ball_pos[3] >= platform_pos[1] and ball_pos[3] <= platform_pos[3] or ball_pos[3] >= platform_pos2[1] and ball_pos[3] <= platform_pos2[3]:
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self.score.hit()
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return True
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return False
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def draw(self):
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self.canvas.move(self.oval, self.x, self.y)
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pos = self.canvas.coords(self.oval)
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if pos[1] <= 0:
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self.y = 5
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if pos[3] >= 800:
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self.touch_bottom = True
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if self.touch_platform(pos) == True:
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self.y = -5
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if pos[0] <= 0:
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self.x = 5
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if pos[2] >= 1089:
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self.x = -5
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class Platform2():
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def __init__(self,canvas,color,window):
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self. window = window
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self.canvas = canvas
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self.rect2 = canvas.create_rectangle(0, 0, 0, 0, fill=color)
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self.x = 0
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self.canvas.bind_all('<d>', self.right)
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self.canvas.bind_all('<a>', self.down)
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self.canvas.bind_all('<D>', self.right)
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self.canvas.bind_all('<A>', self.down)
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self.canvas.bind_all('<s>', self.stop)
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self.canvas.bind_all('<S>', self.stop)
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def down(self, event):
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self.x = -10
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def right(self, event):
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self.x = 10
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def stop(self, event):
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self.x = 0
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def draw(self):
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self.canvas.move(self.rect2, self.x, 0)
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pos=self.canvas.coords(self.rect2)
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if pos[0] <= 0:
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self.x = 0 #19
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if pos[2] >= 1089:
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self.x = 0 #-19
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class Platform():
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def __init__(self, canvas, color,window):
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self.window= window
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self.canvas = canvas
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self.rect = canvas.create_rectangle(460, 600, 630, 620, fill=color)
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self.x = 0
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self.new_canvas= Canvas(master=self.window, width=1089, height=800, bg='black')
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self.canvas.bind_all('<KeyPress-Left>', self.left)
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self.canvas.bind_all('<KeyPress-Right>', self.right)
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self.canvas.bind_all('<KeyPress-Down>', self.down)
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def down(self, event):
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self.x = 0
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def left(self, event):
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self.x = -10
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def right(self, event):
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self.x = 10
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def draw(self):
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self.canvas.move(self.rect, self.x, 0)
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pos=self.canvas.coords(self.rect)
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if pos[0] <= 0:
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self.x = 0 #19
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if pos[2] >= 1089:
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self.x = 0 #-19
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def game_over(self):
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#self.timer_stop=True
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self.canvas.destroy()
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self.new_canvas.create_text((220,230), font=('consolas',50),text='GAME OVER',fill='red',tag='gameover')
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self.new_canvas.pack()
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self.ok_button= Button(self.new_canvas,text='restart',width=10, font=('Tahoma', 30),command= self.show_start_frame)
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self.ok_button.pack(pady=75, padx=100,anchor='nw')
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self.exit_button= Button(self.new_canvas,text='exit',width=10, font=('Tahoma', 30),command= self.exit_game)
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self.exit_button.pack(pady=75, padx=100,anchor='nw')
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def exit_game(self):
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window.destroy()
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def show_start_frame(self):
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self.new_canvas.destroy()
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self.ok_button.destroy()
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self.exit_button.destroy()
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canvas = Canvas(window, width=1089, height=800, bg='#E8EDE7')
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canvas.pack()
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k1 = block(canvas, '#81BECE', window, 0,33)
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k4 = block(canvas, '#81BECE', window, 99,132)
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k4 = block(canvas, '#81BECE', window, 198,231)
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k7 = block(canvas, '#81BECE', window, 330,363)
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k7 = block(canvas, '#81BECE', window, 363,396)
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k7 = block(canvas, '#81BECE', window, 462,495)
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score = Score(canvas,'green')
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platform = Platform(canvas, '#244343',window)
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platform2 = Platform2(canvas, 'royalblue',window)
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ball = Ball(canvas, platform, platform2,'#434444',score)
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k2 = block(canvas, '#036280', window, 33,66)
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k3 = block(canvas, '#2A3759', window, 66,99)
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k5 = block(canvas, '#2A3759', window, 132,165)
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k6 = block(canvas, '#036280', window, 165,198)
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k8 = block(canvas, '#012E4A', window, 231,264)
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k8 = block(canvas, '#012E4A', window, 264,297)
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k8 = block(canvas, '#012E4A', window, 297,330)
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k7 = block(canvas, '#2A3759', window, 396,429)
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k7 = block(canvas, '#2A3759', window, 429,462)
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k7 = block(canvas, '#036280', window, 495,528)
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while True:
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if ball.touch_bottom == False :
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ball.draw()
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platform.draw()
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platform2.draw()
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else:
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platform.game_over()
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print('hi')
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break
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window.update()
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time.sleep(0.00000000000000000000000000000000000000000000000000551)
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window.mainloop()
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class Score():
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def __init__(self, canvas, color):
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self.score = 0
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self.canvas = canvas
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self.id = canvas.create_text(1000, 700, text=self.score, font=('Tahoma', 35), fill=color)
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def hit(self):
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self.score += 1
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self.canvas.itemconfig(self.id, text=self.score)
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'''
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class Information():
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def __init__(self,Platform):
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self.Platform = Platform
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self.game_time = 0
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def update_info(game_time):
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text_info = ('вы выживали:'+str(game_time))
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print(text_info)
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'''
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class bonus():
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pass
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class block():
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def __init__(self, canvas, color,platform,y1,y2):
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x1n = 0
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x2n = 33
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self.platform = platform
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self.canvas = canvas
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m= []
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k=33
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for i in range(k):
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x1 = x1n+33*i
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x2 = x2n+33*i
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self.rect = canvas.create_rectangle(x1,y1,x2,y2, fill=color)
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def newblocks(self):
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pass
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def creates():
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pass
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window = Tk()
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window.title("Аркада")
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window.resizable(0, 0)
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window.wm_attributes("-topmost", 1)
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canvas = Canvas(window, width=1089, height=800, bg='#E8EDE7')
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canvas.pack()
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k1 = block(canvas, '#81BECE', window, 0,33)
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k4 = block(canvas, '#81BECE', window, 99,132)
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k4 = block(canvas, '#81BECE', window, 198,231)
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k7 = block(canvas, '#81BECE', window, 330,363)
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k7 = block(canvas, '#81BECE', window, 363,396)
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k7 = block(canvas, '#81BECE', window, 462,495)
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score = Score(canvas,'green')
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platform = Platform(canvas, '#244343',window)
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platform2 = Platform2(canvas, 'royalblue',window)
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ball = Ball(canvas, platform, platform2,'#434444',score)
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k2 = block(canvas, '#036280', window, 33,66)
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k3 = block(canvas, '#2A3759', window, 66,99)
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k5 = block(canvas, '#2A3759', window, 132,165)
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k6 = block(canvas, '#036280', window, 165,198)
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k8 = block(canvas, '#012E4A', window, 231,264)
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k8 = block(canvas, '#012E4A', window, 264,297)
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k8 = block(canvas, '#012E4A', window, 297,330)
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k7 = block(canvas, '#2A3759', window, 396,429)
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k7 = block(canvas, '#2A3759', window, 429,462)
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k7 = block(canvas, '#036280', window, 495,528)
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#meteor = Meteor(canvas, platform, 'red')
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while True:
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if ball.touch_bottom == False:
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ball.draw()
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platform.draw()
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platform2.draw()
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else:
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platform.game_over()
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print('hi')
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break
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window.update()
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time.sleep(0.00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001)
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window.mainloop()
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