README.md aktualisiert
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@ -10,6 +10,12 @@ As someone who uses emulators like Dolphin, Citra, RPCS3, Cemu and Yuzu all the
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I finally understand how CISC processors work, I've played Turing Complete and built 2 RISC processors in the game and also one in my computer architecture class, but I've never really imagined how CISC-commands look like. It's a different philosophy, though to be honest I still prefer the RISC-architecture even if the machine code turns out to be longer, because beauty is in simplicity and elegance.
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I finally understand how CISC processors work, I've played Turing Complete and built 2 RISC processors in the game and also one in my computer architecture class, but I've never really imagined how CISC-commands look like. It's a different philosophy, though to be honest I still prefer the RISC-architecture even if the machine code turns out to be longer, because beauty is in simplicity and elegance.
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## Graphics
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This was the most painful thing to implement, as the framebuffer is saved as a bitmap that also needs to be rotated, it took me many tries to get the game running.
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## Current state
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## Current state
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- [x] Disassembler
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- [x] Disassembler
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- [x] Understanding the i8080 machine code
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- [x] Understanding the i8080 machine code
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