Update README.md
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@ -7,7 +7,7 @@ A Game Boy emulator written in C, C++ and Qt for Linux, Windows and Android
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## Introduction
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## Introduction
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<img align="left" width="200" height="180" src="https://upload.wikimedia.org/wikipedia/commons/thumb/f/f4/Game-Boy-FL.jpg/220px-Game-Boy-FL.jpg">
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![Image of a Gameboy](https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Fwww.elconsolas.cl%2Fwp-content%2Fuploads%2F2020%2F09%2Ftop-50-game-boy-games.original.jpg&f=1&nofb=1&ipt=26f93bafc29c74ce4ec8447fd4b15d91c26c99952cbaa31bd11472b1dd646433&ipo=images)
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QBoy is a Game Boy emulator written in C (the C-library would implement the processor emulation) and a GUI implemented with C++ and Qt for graphics and timing. I am largely following a blog by Inspired by Python which implemented the emulator in Python.
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QBoy is a Game Boy emulator written in C (the C-library would implement the processor emulation) and a GUI implemented with C++ and Qt for graphics and timing. I am largely following a blog by Inspired by Python which implemented the emulator in Python.
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@ -29,7 +29,7 @@ Here the motivation for why someone should write a GB emulator:
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### Implementation tasks
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### Implementation tasks
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- [x] Read the basics and assembling the necessary literature and sources
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- [x] Read the basics and assembling the necessary literature and sources
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- [ ] Write a disassembler (very similar to the Intel-8080 emulator)
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- [x] Write a disassembler (very similar to the Intel-8080 emulator)
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- [ ] Implement an interactive debugger (similar to the Intel-8080 emulator)
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- [ ] Implement an interactive debugger (similar to the Intel-8080 emulator)
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- [ ] Implementing a Qt API and basic UI for both PCs and Android
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- [ ] Implementing a Qt API and basic UI for both PCs and Android
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- [ ] Language support for German, Slovene and especially Esperanto
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- [ ] Language support for German, Slovene and especially Esperanto
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