Tornado-Visualization/datenvisualisierung_sose2024/lines_fshader_texture.glsl

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2024-05-20 17:42:22 +00:00
#version 330
uniform sampler2D colorMappingTexture;
smooth in vec2 texCoord;
layout(location = 0) out vec4 fragColor;
void main()
{
fragColor = texture(colorMappingTexture, texCoord);
}