12 lines
194 B
GLSL
12 lines
194 B
GLSL
#version 330
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uniform sampler2D colorMappingTexture;
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smooth in vec2 texCoord;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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fragColor = texture(colorMappingTexture, texCoord);
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}
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