Tornado-Visualization/datenvisualisierung_sose2024/lines_fshader_texture.glsl
2024-05-20 19:42:22 +02:00

12 lines
194 B
GLSL

#version 330
uniform sampler2D colorMappingTexture;
smooth in vec2 texCoord;
layout(location = 0) out vec4 fragColor;
void main()
{
fragColor = texture(colorMappingTexture, texCoord);
}